Boomer (Class)

The Boomer has a simple MO. Find an Angel, hug an Angel, explode an Angel. Thanks to their Detonator Core, the energy in their bodies is super charged to the point where they can easily take out a tank with a point blank explosion. To deliver their payload as swiftly as possible, the girls' legs have been retrofitted to be stronger and faster to the point where they can even out run a cheetah. Once a Boomer locks on, she just becomes an adorable prey seeking missile. The only way to avoid them is to sidestep at the last moment or shoot them in the belly from a distance before they get too close. Once they explode there is a 2 minute delay before their heal factor kicks in, and some well placed bullets to the brain will end them. One way to tell a Boomer is about to recover to check her hair. As a Boomer's hair is growing back it is bleach white before the color grows back from root to tip. Once the color is back the girl regains consciousness and chases her next victim.

While they are considered disposable, Boomers are often deployed on the flanks so they won't explode too close to the other Crimsons.

Skills
Let's Play Tag!: Using her enhanced legs, the Boomer can run at incredible speeds.

Tag, You're it!: Once she catches an Angel in her grasp, she overloads the radiation in her body and swells before exploding like a block of C4.

Strengths

 * Can wipe out an entire squad if she detonates in the middle of them
 * Incredibly fast and hard to hit.
 * Insane heal factor

Weaknesses

 * No weapons
 * If a Boomer is shot in the tummy, she can explode on her own team
 * Cannot move for 2 minutes after exploding, making her an easy target

Trivia

 * The Boomer was created by Calmingscene, with the default design going to Anonymous.
 * The Cheerleader is the rival to the Boomer, as they were once captured Boomers repurposed into support units.
 * Explosions cause some memory loss in Boomers, but their base conditioning always remains.